a user spends sway to tip a product
a user earns sway when they skip a product
a user earns sway when other users retip their products
|currency of influence in the game|
20% of Sway is used to create a tip and to retip
|a product retip reference|
|the parent record of an actionable|
|the object type of a user|
|when an actionable is tipped|
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