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Core Concepts

1

a user spends sway to tip a product

2

a user earns sway when they skip a product

3

a user earns sway when other users retip their products


Definitions

sway

currency of influence in the game
20% of Sway is used to create a tip and to retip

tippable

a product retip reference

product

the parent record of an actionable

actor

the object type of a user

retip

when an actionable is tipped

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